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 ** This file is part of the examples of the Qt Toolkit.
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#ifndef TETRISPIECE_H
#define TETRISPIECE_H
#include <stdio.h>
#include <string>
using namespace std;

enum TetrisShape {
    NoShape, Piece4, Piece5, Piece6, Piece7, Dead, Mark
};

class TetrisPiece {
public:

    TetrisPiece() {
        setShape(NoShape);
    }
    virtual ~TetrisPiece();
    void setRandomShape();
    void setShape(string piece);
    void setShape(TetrisShape shape);
    void setCoords(const char* piecerep);
    void randomPieceRep();
    void setFilePointer(FILE* fpr);

    TetrisShape shape() const {
        return pieceShape;
    }

    int x(int index) const {
        return coords[index][0];
    }

    int y(int index) const {
        return coords[index][1];
    }
    int size() const;
    int minX() const;
    int maxX() const;
    int minY() const;
    int maxY() const;
    int blocks;
    TetrisPiece rotatedLeft();
    TetrisPiece rotatedRight();

    FILE* getFilePointer() {
        return fp;
    }

private:

    void setX(int index, int x) {
        coords[index][0] = x;
    }

    void setY(int index, int y) {
        coords[index][1] = y;
    }
    void shiftToTopLeft(int s);

    TetrisShape pieceShape;
    int coords[7][2];
    FILE* fp;
};
#endif
